After roughly four months of development in my off time, Equestria at War has released it's latest update which adds a whole new continent into the already substantial overhaul mod. While I would love to take credit for the whole mod, I cannot. I did however contribute two particularly interesting nations to it. The Dread League, and the Arcturian Order
A detailed development diary of these two nations can be found at the below link which will give you some insight as to how they play and what they are should you be interested.
https://www.reddit.com/r/hoi4/comments/86tr1f/equestria_at_war_dev_diary_iv_the_skeleton_war/
For now I shall briefly sum up these two nations. The Arcturian Order is an ancient order of knights charged with defending the land from the undead. The Dread League, are the undead that they are defending against. Quite an oversimplification, but if you wish to read further about them that is discussed in the dev diary. This portfolio post will be discussing development decisions in greater depth as well as design and technical challenges.
Firstly the initial design challenge was to overcome the theme of My Little Pony and to make these nations attractive and interesting to play. For the Arcturian Order this proved somewhat easier to accomplish. While initially design was handed off to someone else, due to development issues which I will discuss later I ended up doing a sizeable amount of the design work for the Arcturian Order. In order to simplify their initial broad design which I had nothing to do with, I cut down the possible leaders from 5 to just 2. This made them have a much stronger face than they would have otherwise, and gave players the time to invest in those two characters.
The second thing I did was to keep all of the leaders as griffons, and I made the Arcturian Order seem distinctly harder and more of an adult story of bitter defence, political shenanigans and desperation. These two effects moved the Arcturian Order away from the more cutesy themes of My Little Pony, and made them much more easier to identify with.
Unfortunately the Arcturian Order went through some development woes before I got my hands on it. The person responsible for creating the Arcturian Order had personal issues and could not work on the mod as much as they wished to. Despite his eagerness to continue, the lead developers felt it was better if they simply handed the Arcturian Order over to me to develop in parallel. This meant I could develop the Arcturian Order as I wished. Yet due to pressure from development, I was forced to make some compromises. The Arcturian Order focus tree (one of the major storytelling mechanics in hearts of iron 4) is short and does not give much feedback to the user. Coupled with this, the long turnover to get rewards means it is an unattractive focus tree. Worse, the Arcturian Order and the Dread League are hindered greatly in their development further.
Hearts Of Iron 4's main mechanics for its strategic metagame layer can be broken down into 4 core aspects. Building, resources and production, research, and national focus. The Arcturian Order was designed to be very behind the times compared to other nations, thus to mimic this, research, and building are almost entirely locked out for them. It is possible for them to do this, but it takes so long that it is boring without more player attention onto other systems.
The pressure was then put on the resources and production as well as the national focus tree. With the national focus tree somewhat weak, it does make the Arcturian Order somewhat dull in the early stages of the game. This however is somewhat offset somewhat by a mechanic that I built into the Dread League.
The Arcturian Order revolves around the Dread League, thus I put a lot of emphasis in the Arcturian Order focus tree about preparing for a war with the Dread League. It is a grim tale of defiance, which is captured in the character of Ostwald Vind. I tried my best to make him seem like a firm and likeable character, as well as a realist. Meanwhile I offset this with William Steel Beak. While I wanted to overcome the cutesy feel of My Little Pony, I know I needed to keep with the show's themes or I would ultimately alienate the fanbase, which makes up a considerable number of players. Thus I gave them the character of William Steel Beak, who believes absolutely anyone can be redeemed and that the world should live in peace and harmony rather than making everyone comply to a strict doctrine of defiance.
It is these two key motivations that should motivate the player while they are playing the Arcturian Order, and since the Dread League focus tree is so much faster and fluid than the Arcturian Order tree, it really puts pressure on the player to prepare or be destroyed.
Meanwhile, the Dread League was my main focus in development. Again, it suffered some development woes, but none that were nearly as bad as the Arcturian Order. I was handed a design as my first task in development, and told to implement it.
I originally stuck very close to that design, but invariably I added some flair to it of my own. The Dread League followed the story of a necromancer called Rosa Maledicta trying to conquer the world with unholy magic. I felt this had some good potential, so I took this idea and developed it further. I made the character of Rosa much more of a tragic character when I researched some of the other main villains of the MLP show. Most of their issues stem from being rejected or having issues forming friendships, so I made Rosa the same. She was rejected by her peers, she sees the cycle of harmony as pain for everyone, so she wants to break the cycle, and the only way to do that is to kill everyone on the planet.
Genocidal maniac aside, I knew I needed to make her an identifiable and likeable villain. Thus, I explicitly stated that she needed to be cute. While this prompted some humour from the development team, it seemed to work wonders and she was met by great positive player response. My plan was to initially make Rosa an elderly woman who went in search of a magical artefact that either turned her into a beautiful and powerful lich, or a beautiful and powerful vampire. That way the player could choose the flavour and theme of their Dread League.
These two distinct transformations had to have more of a purpose than just aesthetics however. It also allows the player to go down two distinct playstyles. The path of the Lich will grant the player a massive number of soldiers to use in their campaign, as well as a way to pump out fresh recruits quickly. They have a distinct 'quantity' feel to them when compared to the path of the vampire. The Vampire path gives the player a number of bonuses to the quality of their troops and makes them much more efficient in combat. In gameplay terms, the two splits are therefore, quality verses quantity.
After they have been successful in destroying the Arcturian order the Dread League can then enter a special game mode known as the 'black crusade'. The Black Crusade is a state where the Dread League will automatically declare war on the countries around it, making it particularly challenging if one has not built up enough industry or troops in order to overcome at least some of the other factions. Even so, it has proved a particular interest to the hardcore audience, as was originally intended. It was designed to cater to a specific kind of player, and it has happily filled that niche, with praise even from less hardcore players who simply want to experience the prospect of going up against the entire world at once.
Overall the two nations were a resounding success and I am thrilled at the response the two have gotten. The Dread League topped our community polls for most popular nation. In fact the strong response towards the two nations was so positive, it has warranted further expansion beyond the original scope that they were given, which I am working on currently.
You can download the current version of Equestria at War and see my work firsthand on the steam workshop, or on moddb.
https://steamcommunity.com/sharedfiles/filedetails/?id=1096009291
http://www.moddb.com/mods/equestria-at-war