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Sunday, 28 May 2017

MAK OS Game Project

The second game jam that I did in my third year was on a game we later dubbed 'MAK OS'. The concept of which was randomly generated to be, "A game with no interactivity at all where you taunt fish."

Suffice to say, this was hardly the best brief we could have hoped for. However, we pressed on and eventually we made a game out of it, even if we had to scrap the 'no interactivity' part of the game. After all, we decided that was just a walking simulator or a screensaver.

We settled with the player controlling an AI which was trapped in a company building owned by 'Fish Co'. They were fed up of the annoying humans and decided to annoy them back.




I created the Ai system which controlled the human workers that the player was trying to annoy. This utilised the navmesh system that Unity provides, and uses a decision algorithm of my own design to select places for the worker to go.

In my opinion the gameplay is somewhat limited by the fact you are indirectly effecting the annoyance of the humans. You tweak items of office equipment in order to annoy them which doesn't really give much sense of immediacy or satisfaction. There are a lot of issues with the gameplay, and we decided later that MAK OS was more of a piece of tech than a fully fledged game.

Nonetheless, if you wish to take a look, feel free to download the project on the link below.

https://drive.google.com/drive/folders/0B2-4-3Aj27LXSktENHlRSjlFWGc?usp=sharing

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